What is PAC Tennis Assoc.?
Incorporated under 13657647 Canada Inc., PAC Tennis Assoc. is a world leader in the development of adult tennis & focused on 3 primary activities:
1. provide guidelines for classifications of adult tennis players
2. produce world class tennis coaches focused on adult development
3. maintain an accreditation program for umpires of adult competitive players
P = Progressive tennis is a term used in the tennis world to describe changing elements of the game to make it more enjoyable. The first progressive ball was made in 1960; when a slower tennis ball was introduced for beginners; so new players could enjoy longer rallies. Higher level players used the same slower ball when working on a weaker aspect of their game; so they focused less on reaction time & more on technique. Progressive tennis is now endorsed by many tennis icons, including Roger Federer! Other progressive variables include; changing racquet sizes, different net of height & varying court boundaries.
A= Adults are stronger, hit harder, have longer strides & can cover more court than children. The progressive variables (ball speed, court boundaries etc) designed by PAC Tennis Assoc. with adult development in mind & are completely different from children progressive guidelines. Progressive guidelines for children involve lowering the net & using a more narrow court; due to their weaker ball striking ability and shorter stride. The PAC Tennis Assoc. guidelines never lower the net and utilize a wider playing area; due to a stronger ball striking ability and longer stride.
C = Competition provides tennis players with extremely healthy & addictive "feel good" adrenaline; however, adults are prone to avoid competition unless reassured they won't disappoint opponents. PAC Tennis Assoc. is dedicated to providing a structure so even a pure rookie can participate in competition without the worry of disappointing others. Helpful umpires that 'guide & teach' are keys to this success; coupled with a framework for competitors to routinely adjust their level; based on their most recent performance. Shorter competitions (Challengers) & longer events (Tournaments) are organized in such a way that regulates successful players to "level up" their division.
42ft court, underhand serving, stage 3 (red) balls
forehand
start 42ft from partner: maintain 8 shot rally using a red ball with partner using mainly slow forehands
avg grade = 10% success
when to "level up" = 50% success
backhand
start 42ft from partner: maintain 8 shot rally using a red ball with partner using mainly slow backhands
avg grade = 10% success
when to "level up" = 50% success
net play
start 5ft from net, forehand & backhand block volley (balls hit to you) to land anywhere in 42ft court
avg grade = 50% success
when to "level up" = 75% success
challenger
play games with guidance of umpire against rookies NTRP 1.0-1.5
when to "level up" = win 3 challengers
doubles
play few games of 42ft doubles; start in proper position & understand boundaries
when to "level up" =win > 75% games
serve
underhand serve a red ball with 1 bounce from 42ft line; divide service box in half & hit target area
avg grade = 10% success
when to "level up" = 50% success
match play
play singles or doubles games on 42ft court with learned tactics against 1.0 - 1.5 players
when to "level up" =win > 75% games
footwork
between each shot requires 1-3 (happy feet) steps & hit into full court boundary
avg grade = 20% success
when to "level up" = 60% success
return of serve
return a slow underhand serve & direct ball anywhere into a cross court target
avg grade = 10% success
when to "level up" = 50% success
rally
start 42ft from partner: maintain 8 shot rally using a red ball with partner
avg grade = 10% success
when to "level up" = 50% success
rules & positioning
play singles games & server keeps score; using proper boundaries & correct start position
when to "level up" =win > 75% games
hitting session
ask your coach to test your ability of any theme during the session
60ft court, underhand serving, stage 2 (orange) balls
forehand
start 60ft from partner: maintain 8 shot rally using orange ball with partner using slow forehands
avg grade = 20% success
when to "level up" = 60% success
backhand
start 60ft from partner: maintain 8 shot rally using orange ball with partner using mainly backhands
avg grade = 20% success
when to "level up" = 60% success
net play
start 5ft from net, block volley (balls hit requiring small steps) to land anywhere in 60ft court
avg grade = 30% success
when to "level up" = 60% success
challenger
play games with guidance of umpire against beginners NTRP 1.5-2.0
when to "level up" = win 3 challengers
doubles
play games of 60ft doubles; start in proper position, keep score w/ deuces & understand boundaries
when to "level up" = win > 75% games
serve
underhand serve an orange ball with 1 bounce; divide service box in half & hit target area
avg grade = 20% success
when to "level up" = 60% success
match play
play singles or doubles games on 60ft court with learned tactics against 1.5 - 2.0 players
when to "level up" = win > 75% games
footwork
between each shot requires 3-5 (split, crossover, shuffle) steps & hit into full court boundary
avg grade = 20% success
when to "level up" = 60% success
return of serve
return an orange ball underhand serve & direct ball anywhere into a cross court target
avg grade = 30% success
when to "level up" = 60% success
rally
start 60ft from partner: maintain 8 shot rally using an orange ball with partner
avg grade = 20% success
when to "level up" = 50% success
hitting session
ask your coach to test your ability of any theme during the session
full court 78ft, overhand serving, regular balls
forehand
start 78ft from partner: maintain 8 shot rally with partner using mainly moderate paced forehands
avg grade = 50% success
when to "level up" = 75% success
backhand
start 78ft from partner: maintain 8 shot rally with partner using mainly moderate paced backhands
avg grade = 40% success
when to "level up" = 60% success
net play
start 5ft from net, block volley (requiring a few steps) to land anywhere in 78ft court
avg grade = 30% success
when to "level up" = 60% success
challenger
your coach is now the umpire, and the students are competitors (popular)
when to "level up" = win 3 challengers
doubles
play games of 78 ft (full court) doubles; start in proper position & make proper first movement after serve
when to "level up" = win > 75% games
serve
overhand serve a reg ball; full motion 1st serve; incomplete motion on 2nd serve
avg grade = 40% success on 1st serve
avg grade = 60% success on 2nd serve
when to "level up" = 70% success on 1st serve
when to "level up" = 80% success on 2nd serve
match play
play singles or doubles games on 78ft court with learned tactics against 2.0 - 2.5 players
when to "level up" = win > 75% games
footwork
between each shot requires 5-7 (split, crossover, shuffle, adjustment, recovery) steps & hit into full court boundary
avg grade = 30% success
when to "level up" = 60% success
return of serve
return an arched overhand hand serve (complete or backscratcher) & direct ball into a cross court target
avg grade = 30% success
when to "level up" = 60% success
rally
start 60ft from partner: maintain 8 shot rally using an orange ball with partner
avg grade = 50% success
when to "level up" = 70% success
hitting session
ask your coach to test your ability of any theme during the session
tie breakers
play a 12 point tie breaker. stand in proper position at every service
when to "level up" = win > 75% games
lobs & smashes
smash FROM MID-COURT to anywhere in court after letting it bounce; lob > 25 ft height anywhere in court
full court 78ft, overhand serving, regular balls
forehand
start 78ft from partner: maintain 10 shot rally using moderate paced low arched forehands
avg grade = 60% success
when to "level up" = 80% success
backhand
start 78ft from partner: maintain 10 shot rally using moderate paced low arched backhands
avg grade = 50% success
when to "level up" = 70% success
net play
start at random court locations, block volley low & wide balls; to land in full court target
avg grade = 30% success
when to "level up" = 60% success
challenger
your coach is now the umpire, and the students are competitors (popular)
when to "level up" = win 3 challengers
doubles
play few games of doubles; make proper movement after a "poach" & "down-the-line-return-of-serve"
when to "level up" = win > 75% games
serve
powerful (> 40 MPH) 1st serve & full motion significantly slower 2nd serve
avg grade = 40% success on 1st serve
avg grade = 60% success on 2nd serve
when to "level up" = 60% success on 1st serve
when to "level up" = 80% success on 2nd serve
match play
play singles or doubles games on 78ft court with learned tactics
when to "level up" = win > 75% games
footwork
between each shot requires 7-9 (split, crossover, shuffle, adjustment, recovery) steps & hit into 1/2 court boundary
avg grade = 30% success
when to "level up" = 60% success
return of serve
return moderate paced flat 1st serve & develop rythym on full motion 2nd serve; into a cross court target
avg grade = 30% success
when to "level up" = 60% success
rally
start 60ft from net: maintain 8 shot rally using an orange ball with partner
avg grade = 50% success
when to "level up" = 70% success
hitting session
ask your coach to test your ability of any theme during the session
tie breakers
play a 12 point tie breaker. stand in proper position at every service. proper end switches.
when to "level up" = win > 75% games
lobs & smashes
smash FROM MID-COURT to anywhere without a bounce; lob > 25 ft height between service line & baseline
full court 78ft, overhand serving, regular balls
forehand
start 78ft from partner: maintain down-the-line 10 shot rally using fast paced (mostly spinning) forehands
avg grade = 60% success
when to "level up" = 80% success
backhand
start 78ft from partner: maintain down-the-line 10 shot rally using fast paced (sometimes spinning) backhands
avg grade = 50% success
when to "level up" = 70% success
net play
start at random court locations, punch/push volley incoming spinning low & wide balls; into 1/2 court target
avg grade = 60% success
when to "level up" = 80% success
challenger
your coach is now the umpire, and the students are competitors (popular)
when to "level up" = win 3 challengers
doubles
play few games of doubles; make proper movement after a "poach"
when to "level up" = win > 75% games
serve
aiming for half service box using more power (> 50mph) or spin
avg grade = 40% success on 1st serve
avg grade = 60% success on 2nd serve
when to "level up" = 60% success on 1st serve
when to "level up" = 80% success on 2nd serve
match play
play singles or doubles games on 78ft court with learned tactics
when to "level up" = win > 75% games
footwork
between each shot requires 11-13 (split, crossover, shuffle, adjustment, recovery) steps & hit into 1/2 court boundary
avg grade = 30% success
when to "level up" = 60% success
return of serve
return fast paced 1st serve that may have spin; into a cross court target
avg grade = 30% success
when to "level up" = 60% success
rally
start 78ft from net: maintain down-the-line 10 shot rally using fast paced (possibly spinning) groundstrokes
avg grade = 60% success
when to "level up" = 80% success
hitting session
ask your coach to test your ability of any theme during the session
tie breakers
play a 12 point tie breaker. stand in proper position at every service. proper end switches.
when to "level up" = win > 75% games
lobs & smashes
smash from MID-COURT to half court target without letting it bounce; lob > 25 ft height in 1/4 of court target
avg grade = 50% success
when to "level up" = 70% success
full court 78ft, overhand serving, regular balls
forehand
start 78ft from partner: maintain down-the-line 10 shot rally using fast paced variety of spinning forehands
avg grade = 60% success
when to "level up" = 80% success
backhand
start 78ft from partner: maintain down-the-line 10 shot rally using fast paced variety of spinning backhands
avg grade = 50% success
when to "level up" = 70% success
net play
start at random court locations, punch volley incoming balls; into 1/4 court target
avg grade = 60% success
when to "level up" = 80% success
challenger
your coach is now the umpire, and the students are competitors (popular)
when to "level up" = win 3 challengers
doubles
play few games of doubles; proper "hot seat" (receivers partner) movements & successful lobbing net players
when to "level up" = win > 75% games
serve
aiming for half sevice box using more power (> 60mph) or spin (aka can hit aces)
avg grade = 40% success on 1st serve
avg grade = 60% success on 2nd serve
when to "level up" = 60% success on 1st serve
when to "level up" = 80% success on 2nd serve
match play
play singles or doubles games on 78ft court with learned tactics
when to "level up" = win > 75% games
footwork
between each shot requires 13+ (split, crossover, shuffle, adjustment, recovery) steps & hit into 1/2 court boundary
avg grade = 30% success
when to "level up" = 60% success
return of serve
can take pace off a fast paced 60pmh+ 1st serve that may have spin; into down the line target
avg grade = 30% success
when to "level up" = 60% success
rally
start 78ft from net: maintain down-the-line 10 shot rally work with fast & spun (slice & top spin) full court balls
avg grade = 60% success
when to "level up" = 80% success
hitting session
ask your coach to test your ability of any theme during the session
tie breakers
play unique 9 point tie breaker (old fashion). adjust return position between 1st & 2nd serve
when to "level up" = win > 75% games
lobs & smashes
smash FROM DEEP CORNERS in the court with or without bounce; lob > 25 ft height in 1/4 of court target
avg grade = 50% success
when to "level up" = 70% success
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